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Re: Problems Fading Out Music
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Re: Problems Fading Out Music


  • Subject: Re: Problems Fading Out Music
  • From: Chunk 1978 <email@hidden>
  • Date: Thu, 7 Jan 2010 14:17:23 -0500

ok i'll use NSTimer instead of performSelector:withObject:afterDelay,
it should be easier to track this way.  however, i'm still having an
issue with executing logic for the callback method:

so i set the timer to fire ever 0.15 seconds with this:

currentVolume =+ targetVolume / (fadeDuration / 0.15);

this makes sense to me but it doesn't work.

i see in your example you have callback which you said is used for
both fading in and fading out

float vol = [fi level1] + ([fi delta] * ( t / [fi time]));

in comparing the two, i believe i'm missing the entire end of the
logic: * ( t / [fi time])), but i can't really figure out what [fi
time] is...

ughhh...




On Wed, Jan 6, 2010 at 10:38 PM, Graham Cox <email@hidden> wrote:
>
> On 07/01/2010, at 2:23 PM, Chunk 1978 wrote:
>
>> unfortunately i'm developing for iPhone OS (which i should have stated
>> earlier) so NSAnimation doesn't seem to be an option :-/
>
>
> So just use NSTimer, within or without a wrapper object of your own devise.
>
> Here's the basics of the code I used, which implements a generic fade method. This is called for a number of different tasks, such as fading in, fading out and ducking the track. Warning: this is an old project, and I think I would do things slightly differently now, but the basic principle of using a repeating timer remains the way to go, IMO.
>
>
> - (void)                fadeFromLevel:(float) l1 toLevel:(float) l2 inTime:(NSTimeInterval) time
> {
>        // performs a linear fade from l1 to l2 over the time interval <time>.
>
>        if ( _fader == nil )
>        {
>                DJFadeInfo* fi = [[DJFadeInfo alloc] initWithLevel1:l1 level2:l2 time:time];
>
>                _fader = [NSTimer scheduledTimerWithTimeInterval:1.0/30.0
>                                                                        target:self
>                                                                        selector:@selector(fadeCallback:)
>                                                                        userInfo:fi
>                                                                        repeats:YES];
>                _fadeStartTime = [[NSDate date] retain];
>        }
> }
>
>
> - (void)                fadeCallback:(NSTimer*) timer
> {
>        //NSLog(@"fade target = %@", [self name]);
>
>        DJFadeInfo*     fi = [timer userInfo];
>        NSTimeInterval  t = [[NSDate date] timeIntervalSinceDate:_fadeStartTime];
>
>        float vol = [fi level1] + ([fi delta] * ( t / [fi time]));
>
>        if ( t > [fi time])
>        {
>                [_fader invalidate];
>                _fader = nil;
>                [_fadeStartTime release];
>                _fadeStartTime = nil;
>
>                [self setMainLevel:[fi level2]];
>                [fi release];
>        }
>        else
>        {
>                [self setMainLevel:vol];
>        }
> }
>
>
> --Graham
>
>
>
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  • Follow-Ups:
    • Re: Problems Fading Out Music
      • From: Graham Cox <email@hidden>
References: 
 >Problems Fading Out Music (From: Chunk 1978 <email@hidden>)
 >Re: Problems Fading Out Music (From: Graham Cox <email@hidden>)
 >Re: Problems Fading Out Music (From: Chunk 1978 <email@hidden>)
 >Re: Problems Fading Out Music (From: Graham Cox <email@hidden>)

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