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Re: Enabling NSZombieEnabled programatically
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Re: Enabling NSZombieEnabled programatically


  • Subject: Re: Enabling NSZombieEnabled programatically
  • From: "Paul Sanders" <email@hidden>
  • Date: Sun, 10 Jan 2010 12:50:22 -0000

You could try setting it in a C++ constructor (in a source file
with extension .mm).  Constructors for statically allocated
objects run before main.  Typed in mail:

-----

    class EnableZombies
    {
        public:

        // Constructor
        EnableZombies ()
        {
            setenv ("NSZombieEnabled", "YES", 1);
        }
    };

    static EnableZombies ShaunOfTheDead;

-----

Paul Sanders.

On Jan 9, 2010, at 16:54, Graham Cox wrote:

> I'm getting something odd though. If I set NSZombieEnabled
> during app delegate -applicationDidFinishLaunching: method
> from my preference, a later deliberate over-release still
> causes a EXC_BAD_ACCESS. If I set it as an environment
> variable (Xcode launch arguments for my app) I get the zombie
> logged as expected. In either case I can see that
> NSZombieEnabled is YES, but directly setting it doesn't appear
> to work.
>
> Any idea what I'm doing wrong?



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  • Follow-Ups:
    • Re: Enabling NSZombieEnabled programatically
      • From: Dave Keck <email@hidden>
References: 
 >Enabling NSZombieEnabled programatically (From: Graham Cox <email@hidden>)
 >Re: Enabling NSZombieEnabled programatically (From: "Sean McBride" <email@hidden>)
 >Re: Enabling NSZombieEnabled programatically (From: Jim Correia <email@hidden>)
 >Re: Enabling NSZombieEnabled programatically (From: Graham Cox <email@hidden>)
 >Re: Enabling NSZombieEnabled programatically (From: Quincey Morris <email@hidden>)

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