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Re: Blocking for input during a loop?
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Re: Blocking for input during a loop?


  • Subject: Re: Blocking for input during a loop?
  • From: Ben Haller <email@hidden>
  • Date: Tue, 19 Jan 2010 06:49:15 -0500

On 18-Jan-10, at 9:29 PM, Per Bull Holmen wrote:

...Again, I have clearly not explained what I wanted to do properly. No, I did not want what you describe. I have done it now, I chose to use threads, and it got far cleaner than the "standard Cocoa way". No, I don't have to handle any other input than what's relevant for the game, Cocoa handles the rest, thank you... :)

Perhaps you could post your solution, for the edification of the list?


I really appreciate your replies! I must have explained it poorly... anyway if someone still want to convince me I'm doing things the wrong way, then I'm guessing either they are so in love with MVC they have lost their sense of reality, or they still haven't understood what I'm trying to explain... :)

Or perhaps, once you post your solution, someone will point out a problem with it that you haven't foreseen?


Ben Haller
Stick Software

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  • Follow-Ups:
    • Re: Blocking for input during a loop? (Yahoo mail destroyed my indentation)
      • From: Per Bull Holmen <email@hidden>
    • Re: Blocking for input during a loop?
      • From: Per Bull Holmen <email@hidden>
References: 
 >Blocking for input during a loop? (From: Per Bull Holmen <email@hidden>)
 >Re: Blocking for input during a loop? (From: Kyle Sluder <email@hidden>)
 >Re: Blocking for input during a loop? (From: Per Bull Holmen <email@hidden>)
 >Re: Blocking for input during a loop? (From: Jens Alfke <email@hidden>)
 >Re: Blocking for input during a loop? (From: Per Bull Holmen <email@hidden>)

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