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iPhone: subclassing UIView for blendmode
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iPhone: subclassing UIView for blendmode


  • Subject: iPhone: subclassing UIView for blendmode
  • From: "Eric E. Dolecki" <email@hidden>
  • Date: Fri, 22 Jan 2010 09:49:39 -0500

Sorry this is a noob question, but I am try to get blendmode to work for
images. What I have done so far that seems to do nothing:

I create a new class called ImageView which subclasses UIView. I have done
nothing in the initWithFrame, only in drawRect:

- (void)drawRect:(CGRect)rect {

CGContextRef context = UIGraphicsGetCurrentContext();

CGContextSetBlendMode(context, kCGBlendModeMultiply);

}


In my view controller, I import the class and then call it up and use it
like so (in a table):


 if( cell == nil ){

cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero
reuseIdentifier:MyIdentifier] autorelease];

projectImageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 40,
40)];

projectImageView.backgroundColor = [UIColor clearColor];

projectImageView.tag = 5;


 *//We need to use a custom class for the image so we can set it's blendmode
to multiply.*

ImageView *myUIView = [[ImageView alloc] initWithFrame:CGRectMake(2, 2, 40,
40)];

[myUIView addSubview:projectImageView];

[cell.contentView addSubview:myUIView];

...


I am not seeing the blend mode applied - it seems nothing is happening. Do I
need to call a method of my own after I add the subView to the subclassed
UIView in order for it to take? I think I am missing something very basic
here.


Thanks for any help,


Eric
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