Re: How to access iTunes using cocoa
Re: How to access iTunes using cocoa
- Subject: Re: How to access iTunes using cocoa
- From: Jens Alfke <email@hidden>
- Date: Tue, 26 Jan 2010 10:51:03 -0800
On Jan 26, 2010, at 10:17 AM, Matt Neuburg wrote:
NSAppleScript is your slowest
choice because it slows way down as you loop and access memory (such
as
lists). Scripting Bridge and objc-appscript do all the heavy lifting
in
Objective-C and just throw Apple events at the target, so they are
inherently much faster, and your bottlenecks are then your choice of
Apple
event and how long the target takes to process each Apple event.
AppleScript isn't fast, but you'd have to scale up to much, much
larger data sets to see a real slowdown. I've done a fair bit of
iTunes scripting using [NS]AppleScript, and when the scripts have run
slowly, it's always been iTunes itself at fault. (Its AE object
resolution support is pretty naively written and doesn't implement any
of the fast-querying shortcuts, instead just doing linear searches
over the whole library.) So it wouldn't matter what technology you
used to send the events, because all the time is spent waiting for
iTunes to send a reply.
—Jens_______________________________________________
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