Re: Core Graphics wants 10 petabytes of RAM
Re: Core Graphics wants 10 petabytes of RAM
- Subject: Re: Core Graphics wants 10 petabytes of RAM
- From: Thomas Davie <email@hidden>
- Date: Tue, 7 Sep 2010 13:11:58 +0100
On 7 Sep 2010, at 13:10, Guillem Palou wrote:
>
> On Sep 7, 2010, at 2:07 PM, Thomas Davie wrote:
>
>> I'm having a problem with CoreGraphics periodically deciding it wants to allocate an enormous amount of RAM, the code in question is simply trying to create an NSImage from raw data:
>>
>> CGContextRef context = CGBitmapContextCreate(imgData,
>> width,
>> height,
>> 8,
>> 4 * width,
>> colourSpace,
>> kCGBitmapByteOrderDefault | kCGImageAlphaPremultipliedLast);
>> CGImageRef cgImage = CGBitmapContextCreateImage(ctx);
>
> Should be CGImageRef cgImage = CGBitmapContextCreateImage(context); ??
Hah! well spotted. I wonder why this ever worked!
Schrodingbug!
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