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Re: Cocoa-Heavy Audio Unit
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Re: Cocoa-Heavy Audio Unit


  • Subject: Re: Cocoa-Heavy Audio Unit
  • From: Ian Kemmish <email@hidden>
  • Date: Mon, 30 Jan 2006 20:52:03 +0000


I'm writing an Audio Unit which will sport not only a Cocoa UI but a
Cocoa-heavy backend. The configuration state for this Audio Unit will
be managed by a key-value compliant objective-C class.  So I'd like
to link up my Cooca UI with my AudioUnit logic through bindings.


The Audio Unit API is a "thinnish"-wire protocol, and it's good to keep that if you can. I think Objective-C has a bunch of classes to do with RPC (though I've never used them); maybe you can use those to implement a richer protocol than the basic one without needing to pass pointers around.


A word of warning though - I've just spent two years doing a MusicDevice AU with a Cocoa UI, only to discover that the first commercial host I've tested it with, Digital Performer, appears not to support AU's with Cocoa UIs. At least, it doesn't bother to query the AU's kAudioUnitProperty_CocoaUI property, and MOTU's support department have not got back to me yet. So if you're developing an AU that you hope to use with commercial hosts, you may want to take that into consideration.

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Ian Kemmish 18 Durham Close, Biggleswade, Beds SG18 8HZ
email@hidden Tel: +44 1767 601361 Mob: +44 7952 854387
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