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Re: offline effect failing auval on render test
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Re: offline effect failing auval on render test


  • Subject: Re: offline effect failing auval on render test
  • From: "Kevin Dixon" <email@hidden>
  • Date: Thu, 20 Mar 2008 11:36:14 -0400 (EDT)
  • Importance: Normal

Thanks...The only documentation I've found on how to implement these
properties has been in the ReverseOfflineUnit (thanks Spotlight). Anyway,
a couple questions:

For _InputSize, _OutputSize and _StartOffset, it seems these are UInt64
correct?

In what situations is _StartOffset called? In my AU, I need the input to
stream from start to finish with no gaps or skips, since it is trying to
analyze SMPTE time code.

Since I'm hosting the AudioUnit in my own program (its not really intended
to be used separately), and don't use the properties, what are good values
to report for them?

Or would it be better to maintain the values, as shown in
ReverseOfflineUnit, and just set them when told to, and regurgitate them
when asked, even though they have no bearing on the operation of my AU?

Thanks in advance!

-Kevin

> Have a look in AudioUnitProperties.h - there's a section on offline
> units and what you are required to implement for them
>
> Bill
>
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References: 
 >offline effect failing auval on render test (From: "Kevin Dixon" <email@hidden>)
 >Re: offline effect failing auval on render test (From: William Stewart <email@hidden>)

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