Re: iPhone audio decompression
Re: iPhone audio decompression
- Subject: Re: iPhone audio decompression
- From: "Hamish Allan" <email@hidden>
- Date: Thu, 23 Oct 2008 10:00:09 +0100
On Thu, Oct 23, 2008 at 9:54 AM, Luke Hollingworth
<email@hidden> wrote:
> It was suggested that AudioQueueServices should be used for this function so
> can anyone suggest how I can get access to the decompressed PCM samples
> using AudioQueueServices. I am making a complex audio based game with much
> audio content that needs processing on the fly. Wave files are just too big
> for my project.
I've never used it myself, but I suspect that's what
AudioQueueOfflineRender() is for...
Best wishes,
Hamish
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