Sorry, I should have been more specific. I understand what I need to do (with respect to the release part of an ADSR envelope)...my question is how do I implement it in OpenAL?
Craig
On Oct 24, 2008, at 1:43 AM, Mark Brophy wrote: You need a declick envelope:
"An amplitude envelope with a very short attack and decay time and a constant sustain envelope is often called a de-click envelope and is used to prevent clicks and pops associated with sudden changes in amplitudes."
http://www.csounds.com/ezine/summer1999/beginners/
Try ramping the first and last 500 samples of your sound, which is 20 milliseconds at 44.1 KHz.
Mark Brophy
--- On Thu, 10/23/08, Craig Patchett <email@hidden> wrote:
From: Craig Patchett <email@hidden> Subject: Re: Basic AudioQueue Service issue To: "coreaudio-api list" <email@hidden> Date: Thursday, October 23, 2008, 11:18 PM
On Oct 23, 2008, at 7:48 PM, William Stewart wrote:
> I would: > Use OpenAL directly to play sounds in your game > Use AudioQueue to play back compressed audio backing track. OpenAL > will take an uncompressed stereo file if you hvae that as a stereo > input, but generally you'll have a
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