Re: iPhone OS 3.0 and AudioQueueStart
Re: iPhone OS 3.0 and AudioQueueStart
- Subject: Re: iPhone OS 3.0 and AudioQueueStart
- From: Doug Wyatt <email@hidden>
- Date: Thu, 25 Jun 2009 07:00:21 -0700
On Jun 24, 2009, at 16:57 , bill luoma wrote:
The call to AudioQueueGetCurrentTime is prone to error, especially in
the simulator, when called right after AudioQueueStart, or so I've
found, so I call it a few times if it fails.
AudioQueueStart fails if the audio hardware has not yet started.
Another approach is to listen for the kAudioQueueProperty_IsRunning
property to change.
Doug
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