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Re: AudioDevice init problem
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Re: AudioDevice init problem


  • Subject: Re: AudioDevice init problem
  • From: Chuck Carlson <email@hidden>
  • Date: Tue, 6 Oct 2009 09:32:52 -0700

Fixed this problem by including the Carbon framework in the project.

The code size of the executable is the same, but now no more EXC_BAD_ACCESS's.

What a puzzler.  Anyone know why this fixes the problem?

--Chuck

On Mon, Oct 5, 2009 at 11:18 PM, Chuck Carlson <email@hidden> wrote:
> Hello,
>
> I'm adding CoreAudio capability to a BSD shell tool using the
> AudioDevice api (AudioDeviceStart(), AudioDeviceStop(), etc).
>
> I can start, stop at will with no problems, but when I exit the tool
> and start again, I get a EXC_BAD_ACCESS from an obgc_msgSend after the
> first AudioDeviceSetProperty or AudioDeviceGetPropery.  I have to
> reboot to run successfully again.
>
> I've added AudioHardwareUnload before exiting with no success.
>
> This is the same code ported from a Cocoa version, so it seems that
> there is some initialization or cleanup problem that is not happening
> in a BSD shell tool.
>
> Any ideas?
>
> Thanks
>
> --Chuck
>
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References: 
 >AudioDevice init problem (From: Chuck Carlson <email@hidden>)

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