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Re: the Zell solution ... it works!
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Re: the Zell solution ... it works!


  • Subject: Re: the Zell solution ... it works!
  • From: JP May <email@hidden>
  • Date: Mon, 09 May 2011 20:06:07 +0200

Spectacular tip, thanks a million.

I will go analyse every frame of the video, thanks.

An interesting broad question is, extremely simply:

     "How is one supposed to do realtime device-device networking on iOS?"

It seems to me this is just an open question that's never really been answered.

Are you supposed to use something like AsyncSocket (ie the CF layer) and apply all necessary tricks?  Is that actually just newbie nonsense, and the answer is "Of course you'd have to work at a BSD sockets level for realtime device-device comms, everyone knows that"?  Is GameKit the answer (is it now tuned for such situations - who knows?)  Do you have to adopt some even lower (?) level below sockets?

I don't know, but I'm gonna DTS just that question!

Again thanks a billion, trillion, zillion for the video.




> For background as to why this is important, you should watch WWDC 2010 Session 201 "Developing Applications that work with iPhone OS Accessories"; it's packed full of useful tidbits on Bluetooth, and covers this issue in depth.
> <http://developer.apple.com/videos/wwdc/2010/>
>
> S+E
> --
> Quinn "The Eskimo!"                    <http://www.apple.com/developer/>
> Apple Developer Relations, Developer Technical Support, Core OS/Hardware





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  • Follow-Ups:
    • Re: the Zell solution ... it works!
      • From: Mark Pauley <email@hidden>
References: 
 >Bluetooth crisis .. (From: JP May <email@hidden>)
 >Re: Bluetooth crisis .. (From: Lou Zell <email@hidden>)
 >the Zell solution ... it works! (From: JP May <email@hidden>)
 >Re: the Zell solution ... it works! (From: "Quinn \"The Eskimo!\"" <email@hidden>)

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