Re: Documentation frustrations
Re: Documentation frustrations
- Subject: Re: Documentation frustrations
- From: Andreas Grosam <email@hidden>
- Date: Tue, 5 Jul 2005 09:33:40 +0200
On 05.07.2005, at 05:08, Bill Nalen wrote:
On Jul 4, 2005, at 9:23 PM, Andreas Mayer wrote:
It's all there. And I don't think it's hard to find either. I'm not a
Carbon guy. So I just searched for "carbon window".
And there it is:
"Handling Carbon Windows and Controls: Basic Window Manipulation"
Except that's not the Xcode documentation, that's the developer web
site. I guess as noted before I should skip the built in docs and go
to the web site. You'll also notice that none of the API calls made on
that page are linked to their definitions. My point isn't that the
documentation doesn't exist, just that it's harder to use than it
needs to be. All these little things add up and something that should
take 15 minutes takes an hour. I know I'll get used to the way things
are laid out, but it's making coming over from Windows more difficult.
Hi Bill,
you should spend one day or two with reading in the docs and looking at
samples to get an overview. Your starting point might be this site:
<http://developer.apple.com/documentation/index.html>
There, you can select more sub categories, e.g. Carbon, Cocoa, Darwin,
Device Drivers, Games, etc. The Carbon category has again a sub
category "Getting Started", it is "A guided introduction and learning
path for developers new to Carbon."
You find samples for each category in
<http://developer.apple.com/samplecode/>
Bookmark this links in your browser and download a few examples (or
take a look into the examples in your Developer folder).
You might be interested in Carbon and Games - but also read Core
Foundation and Carbon Events. There is a lot to read, but just read
enough to get an overview, it's not required to learn every detail at
once.
Have fun!
Andreas
Thanks
Bill
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