Re: Is there a way to Specify the exact executable build directory in Xcode 2.1
Re: Is there a way to Specify the exact executable build directory in Xcode 2.1
- Subject: Re: Is there a way to Specify the exact executable build directory in Xcode 2.1
- From: Jeff Rehbein <email@hidden>
- Date: Tue, 5 Jul 2005 15:54:43 -0500
Which is, of course, "not recommended or supported." Guess I need to
file an another enhancement request.
-Jeff
On Jul 5, 2005, at 3:13 PM, Scott Tooker wrote:
Check out the expert preferences notes in the Help menu. There is a
user default to turn off the "per-configuration build locations".
Scott
On Jul 5, 2005, at 12:01 PM, E. Wing wrote:
I have a problem with the new way Xcode 2.1 places built products.
Xcode now places the built products under a subdirectory of its build
configuration name, e.g. Development, Deployment.
I agree this is actually a good thing in general and an improvement,
but I have a program that absolutely *must* have it's resource files
in a directory at or under the executable. Setting a working
directory
path or symbolic links will not work (you might call it a kind of a
security feature of the program). The resources are big and sometimes
shared via network mounts with other computers so I don't want to
copy
in the resources every time I build.
In previous versions of Xcode, I would use the "Place Build Products
in:" from the Project's Info inspector option to my directory like
/SomePlace/ProjectResources. The resources would already be here and
Xcode would simply place the built copy there.
But with Xcode 2.1, the option is placing the executable in a
subdirectory:
/SomePlace/ProjectResources/Development
This is making it impossible for me to run my program from Xcode
because it can't find the resources. I don't think adding a shell
script phase to copy the built product will help me much because I
want to launch from Xcode so I can easily specify command line
switches (for debugging) and also launch the program under the Xcode
debugger directly. As far as I know, Xcode won't launch my copied
version, only the version it builds which is in the wrong directory.
Is there a way I can set/override Xcode to not place the built
product
in a subdirectory of the build configuration name?
Thanks,
Eric
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Xcode-users mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Xcode-users mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
40greendragon.com
This email sent to email@hidden
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Xcode-users mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden