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Xcode 2.1 debugger grief
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Xcode 2.1 debugger grief


  • Subject: Xcode 2.1 debugger grief
  • From: Ricky Sharp <email@hidden>
  • Date: Wed, 8 Jun 2005 16:58:32 -0500

Last night I upgraded to Xcode 2.1 and tried my hand at compiling a universal binary of my Cocoa app.

I ensured to specify the dual architecture, set the target OS to 10.4, and pointed SDKROOT to the universal 10.4 SDK.

Compiled up a-ok, but then I was faced with strange runtime issues. It appeared as if memory was getting overwritten in some of my ivars.

I throttled things back a bit to produce just a PPC binary, but still target 10.4. I also then pointed to the 10.4.0 SDK. I don't get the strange runtime errors anymore, but when going through the debugger, things are just not right.

For example,

For example, take this simple getter on my control:

- (int)currentValue
{
    return [[self cell] currentValue];
}

and this getter on the control's cell:

- (int)currentValue
{
    return currentValue;
}


In my control, I have a method which does this:

int theOldCurrentValue = [self currentValue];


For a particular control/cell I'm debugging, the cell's currentValue is set to 50. Yet theOldCurrentValue variable above is always is set to 0. I can step into the cell's currentValue method and verify that the currentValue ivar is indeed 50.



Finally, I throttled back even further to target 10.3 and to use the 10.3.9 SDK. Debugging then works a-ok. theOldCurrentValue is set to a value of 50.


I have a feeling that both my 10.4.0 and 10.4u SDKs are totally hosed.

Has anyone else seen strange things with those SDKs? Later tonight I'm going to do a fresh install of Xcode 2.1. I had Xcode 2.0 on my box and upgraded to 2.1. I had specified a custom install so as to include the new SDKs.

___________________________________________________________
Ricky A. Sharp         mailto:email@hidden
Instant Interactive(tm)   http://www.instantinteractive.com

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