Carbon is confused about search paths
Carbon is confused about search paths
- Subject: Carbon is confused about search paths
- From: David Dunham <email@hidden>
- Date: Thu, 9 Jun 2005 11:06:50 -0700
So I'm trying to convert one of our 50 or so CodeWarrior games to
Xcode, so we can go Intel.
I started with a basic Carbon project, and added files.
The precompiled header won't compile -- for some reason
#include <Carbon/Carbon.h>
ends up referencing my String.h file:
In file included from /Volumes/GameHouse/WordInlay/system/String.h:17,
from
/Developer/SDKs/MacOSX10.3.9.sdk/System/Library/Frameworks/CoreFoundation.framework/Headers/CoreFoundation.h:49,
from
/Developer/SDKs/MacOSX10.3.9.sdk/System/Library/Frameworks/CoreServices.framework/Frameworks/CarbonCore.framework/Headers/CarbonCore.h:20,
from
/Developer/SDKs/MacOSX10.3.9.sdk/System/Library/Frameworks/CoreServices.framework/Headers/CoreServices.h:21,
from
/Developer/SDKs/MacOSX10.3.9.sdk/System/Library/Frameworks/Carbon.framework/Headers/Carbon.h:20,
from /Volumes/GameHouse/WordInlay/WordSlinger_Prefix.pch:5:
(Like everyone, we have our own C++ string class, and like most
people, it's in string.h. Which worked fine in CodeWarrior and Visual
Studio.)
How can I get Carbon to look in the right place for its header files?
This is a beginning project, so there are no search paths set.
The DTS lab here at WWDC didn't have any suggestions...
--
David Dunham Macintosh Game Developer GameHouse Studios
+1 206 442 5881 x22 http://www.gamehouse.com
"They said it couldn't be done but sometimes it doesn't
work out that way." -- Casey Stengel
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Xcode-users mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden