compiling resources using xcode 1.5
compiling resources using xcode 1.5
- Subject: compiling resources using xcode 1.5
- From: "Beverly Reinig" <email@hidden>
- Date: Mon, 20 Jun 2005 17:27:24 +0200
- Importance: Normal
I want to develop a
FCP plug-in using Xcode 1.5 on OS 10.3.x. According to the info I've
gleaned on other forums, this means I must write my plug-in to the
After Effects SDK. My main hurdle at the moment is that AE plug-ins must
include a PiPL resource in order to be recognized and loaded by the host
application. I can find no template for this resource in order to create
it from scratch (or by example) using RezEdit. The AE SDK came with a
sundry of example projects, which were created with only Metrowerks CodeWarrior
in mind. So, that means I've got a bunch of pipl.r text resource files
that I can use as models for my own PiPL resource, but I don't know how to
compile these .r files and link them into my plug-in.
Any information
about where I can find help in this would be greatly
appreciated.
Regards,
BJR
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