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How to handle link dependencies under Xcode vs. MS Visual C++
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How to handle link dependencies under Xcode vs. MS Visual C++


  • Subject: How to handle link dependencies under Xcode vs. MS Visual C++
  • From: email@hidden
  • Date: Thu, 23 Jun 2005 15:45:19 +0200
  • Importance: High


Hello,

I am porting code from MS Visual C++ to Mac OS X. I have some difficulties to
link the final files together.

I had some .dll on windows, that I tried to compile and link to .bundles under
MAC.

The linker than makes errors for double definitions when I link the final
application file.

Did anyone port already .dll form window to Mac OS X ?

What are convient options for the linking ?

What are the corresponding Linker parameters in Xcode to tell the linker the depencies ?
In MS Visual C++ I used the project dependencies menu to tell build and link dependencies.
In Xcode I use Direct Dependencies in the General Tab in the Target Info of my targets to add dependencies.
But I think this only influences that the depencies a build before, the resulting .dylib or .bundle is not added automatically to the -filelist. I had a look at that automatically generated file, the dependent project files are not in there. As the file is generated everytime, I do not know how to influence this.

Thanks in advance

Jürgen Jäger

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