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Re: Debugging an AudioUnit in Xcode 2.0
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Re: Debugging an AudioUnit in Xcode 2.0


  • Subject: Re: Debugging an AudioUnit in Xcode 2.0
  • From: Pavol Markovič <email@hidden>
  • Date: Wed, 30 Nov 2005 08:41:50 +0100

Hi Jim,
because this problem was cross-posted to CoreAudio mailing list, another important log was revealed, I'm reposting it here also with answer from Stefan Gretscher:


However, they are when it's started without a debugger. They all echo the following (snippet):

code 4, error number 0 (Symbol not found: __FSOpenForkWithCatalogInfo
Referenced from: /System/Library/PrivateFrameworks/DesktopServicesPriv.framework/ Versions/A/DesktopServicesPriv
Expected in: /System/Library/Frameworks/CoreServices.framework/Versions/A/ CoreServices_debug
)
Hm, looking at this output I'd guess that maybe you did specify a binary image suffix ("_debug") in your XCode settings somewhere.
Seems like this is set so it tries to load the debug version of CoreServices - which for some reason doesn't implement __FSOpenForkWithCatalogInfo.

Looks like some symbols are missing in _debug frameworks.

PM

On Nov 29, 2005, at 6:42 PM, Jim Ingham wrote:

Interesting... The _debug versions of the system libraries have a lot of asserts that are supposed to catch various programming errors. That Logic or some component below it is tripping over one of the asserts is worth filing a bug over. Either there's a problem with Logic (or whoever is actually raising the assert) or with the assert itself. Anyway, that's not a tools problem.

Jim


On Nov 29, 2005, at 1:22 AM, Mikael Hillborg wrote:


Jim Ingham wrote:

Try breaking on "abort" and "exit" and see where it's exiting. That might give you some better sense of what is going on?

You can eliminate environment variable effects by running the
program, and doing "show env" from gdb.  Then try running the app and
attaching to it (you can do this from the GUI in Xcode 2.2.)  You can
then do "show env" and compare the two.

Anyway, as long as you don't need to debug the app startup, you can
use "attaching" to the already running app as a workaround.

Jim

I'll try. There's a work around though. That is to open the Executable inspector in Xcode, go to the General tab and select "Use 'no' suffix when loading frameworks". Then the ordinary system libraries, and not the debug versions, will be loaded and it'll work. The debug system libraries which have the suffix _debug seem to create a problem causing the hosts to exit (in both Xcode 2.2 and 2.0).

Mike


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References: 
 >RE: Debugging an AudioUnit in Xcode 2.0 (From: "Mikael Hillborg" <email@hidden>)
 >Re: Debugging an AudioUnit in Xcode 2.0 (From: Jim Ingham <email@hidden>)

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