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dyld crash on my intel version of my application
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dyld crash on my intel version of my application


  • Subject: dyld crash on my intel version of my application
  • From: "Nicolas PIGAL" <email@hidden>
  • Date: Thu, 10 Aug 2006 11:42:42 +0100

Hello,

 

I work on the migration of an application compiled under Code Warrior towards Xcode 2.4 in universal.

For the moment, the powerpc version work correctly, however I have problems with the intel version.

 

This is the problem:

 

I have asm (from a sript) code which calls functions on objects and sometimes, at the call time instead of the call to the dyld__stub__name_of_the_function we have a jump into dyld_stub_binding_helper_interface function (although all the lyrairies are linked statically ….) and it crash. 

 

It arrive on some Templates and inlines  functions , I modified some of them to see whether the probleme came from that but there is no change…

I also try to solve this problem with these options: inline function hidden, generate-position–dependent-code

 

Example of function: 

 

void vector:: normalize ()

{

  float n = InvMagnitude (*this);

  x*=n; y*=n; z*=n;

}

 

When I arrive in normalize my object is good (ie, my value x, y, z are good) and at the call of InvMagnitude my problem arrived. 

I have also this problem with are a function a “simple” for example function int max (int a, int b) work whereas his homologous float max (float a, float b), doesn’t.

 

Did somebody already have a solution about this problem?

Or have links on some interesting documents?

I didn’t find anything on developer.apple.com, and not large-thing in the Web.

 

Thank you

 

PS : I‘m French ,and I hope  my history is well understood. ;)

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