Re: debugging an scons based project?
Re: debugging an scons based project?
- Subject: Re: debugging an scons based project?
- From: John Mikros <email@hidden>
- Date: Tue, 15 Aug 2006 12:04:08 -0700
Sweet! That worked. Thanks so much!
It seems like that setting should be in the settings for the Custom
Executable instead of being global, but oh well.
-john
On Aug 15, 2006, at 11:51 AM, Jim Ingham wrote:
For projects built outside of Xcode, you generally need to turn off
"Lazy Symbol Loading". You can do this in the Debugging pane of
the Xcode Preferences. But if you still want to use Lazy Symbol
Loading for other projects, you can do this on for just this one
executable as follows:
a) Run your Custom executable, and interrupt is once it gets started
2) Go to Debug->Tools->Shared Libraries and set the starting load
level for all the modules you have debug information for to All.
Jim
On Aug 15, 2006, at 11:31 AM, John Mikros wrote:
Hello all,
I have a project that's not built with Xcode. It is built with
scons (kind of like 'make'). I've made an Xcode project just to
hold all my source files for easy access.
Now that I want to debug stuff though, I'm finding gdb at the
command line to be a pain in the ass, so I was hoping I could use
the Xcode debugger. I've made a Custom Executable to point to my
app, and indeed I am able to click on the Debugger spraypaint icon
to start the app under gdb. However, any breakpoints I set are
orange.
Is there any way to get some integration with the Xcode debugger,
or should I give up and set it up so that Xcode actually builds
the app?
thanks!
-john
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