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Re: Using llvm with Xcode
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Re: Using llvm with Xcode


  • Subject: Re: Using llvm with Xcode
  • From: Jesper Papmehl-Dufay <email@hidden>
  • Date: Tue, 28 Aug 2007 20:45:33 +0200

27 aug 2007 kl. 19.32 skrev Devang Patel:
I assume you built llvm yourself and used configure time option -- prefix to select installation location.

Actually, I downloaded the pre-built 2.0 release for Mac OS X ("LLVM- GCC 4 Front End Binaries for MacOS X/x86") and just unpacked the archive into my home directory, and then placed the symlinks in /usr/ bin.



I'm afraid I won't be able to give you perfect solution. SDKs are installed at /Developer/SDKs. GCC is finding float.h at
/MacOSX10.4.0.sdk/usr/include/float.h


GCC constructs this path using following two components

1) Based on SDK selection /Developer/SDKs/MacOSX10.4.0.sdk
2) Based on install location /usr, it searches for system header in ${SDKPATH}/usr/include .


In llvm-gcc's case, install location is not /usr/include but something else hence it is not finding float.h If you use -v command line option then it will list paths being used to search header. One approach is to create appropriate symlinks in / Developer/SDKs/MacOSX.10.4.0.sdk to link /Developer/SDKs/usr/ include/float.h. But be warned, this is not an elegant way and it may not work and restoring original status may not be straight forward.

Thanks for the tip about -v! I hadn't thought about that. Looking at the output, I noticed that it's looking for
/Developer/SDKs/MacOSX.10.4.0.sdk/Users/tonic/release/llvm-gcc/obj/../ install/include/[regular usr/include stuff goes here]
/Developer/SDKs/MacOSX.10.4.0.sdk/Users/tonic/release/llvm-gcc/obj/../ install/lib/[regular usr/lib stuff goes here]


So I created all the folders in the path it was looking for, and then symlinks to usr/include and /usr/lib at the end, and it works! :)
I guess I could get rid of all that ugliness if I built the gcc front end myself, specifying /usr/include as the --prefix option?



I also had to comment out lots of functions in mmintrin.h that where casting long long vectors to "regular" long longs, and llvm wouldn't have any of it, but apart from that, it seems to work! (Just some inline assembly I have to remove...)



Thanks!

/Jesper



- Devang

Thanks!

/Jesper

24 aug 2007 kl. 20.24 skrev Devang Patel:


On Aug 24, 2007, at 10:04 AM, Jesper Papmehl-Dufay wrote:

Thanks for the quick reply!

Yes, that's much easier! :) I wasn't aware of the CC/CPLUSPLUS.

Unfortunately, I now run into other problems. I'm sorry if this is maybe getting a bit off-topic; hopefully, I'm not the only Xcode user interested in using llvm.

When precompiling my prefix file, I get a few errors about some system headers that cannot be found.
For example, my prefix file includes stdarg.h, and that file in itself can be found, but it contains the following line:
#include_next <stdarg.h>
and llvm cannot found _that_ copy of stdarg.h.
I have the same problem with float.h (which is included by a header in the Carbon framework which I include).


Is there some way to make llvm to behave more like gcc when it comes to finding system header files?

llvm-gcc uses gcc front-end so it behaves like gcc. However, depending upon your llvm-gcc install location, it may not be able to find system headers associated with SDKs. Are you using SDK ?


-
Devang







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References: 
 >Using llvm with Xcode (From: Jesper Papmehl-Dufay <email@hidden>)
 >Re: Using llvm with Xcode (From: Devang Patel <email@hidden>)
 >Re: Using llvm with Xcode (From: Jesper Papmehl-Dufay <email@hidden>)
 >Re: Using llvm with Xcode (From: Devang Patel <email@hidden>)
 >Re: Using llvm with Xcode (From: Jesper Papmehl-Dufay <email@hidden>)
 >Re: Using llvm with Xcode (From: Devang Patel <email@hidden>)

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