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Re: XCode dependency handling
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Re: XCode dependency handling


  • Subject: Re: XCode dependency handling
  • From: Sebastien Metrot <email@hidden>
  • Date: Sat, 03 Feb 2007 13:26:26 +0100

I have many similar problems with multi project header deps. Please add an option in Xcode to save ALL modified files before building even if they are not from the current project. This is particularly annoying when you have dependencies on static libs that you are debugging: every modification on the lib's source needs to be manually saved before restarting the build/debug cycle.

Sebastien


Douglas Norton wrote:
On Feb 2, 2007, at 10:02 PM, Chris Espinosa wrote:

On Feb 2, 2007, at 9:48 PM, Mark Hamilton wrote:

I recently upgraded from OS X 10.2 to 10.4 and XCode, and I've been
noticing odd behavior in Xocde. When I modify a header file and rebuild
it doesn't recompile the files that include the header file. In fact, if
I change just a header it doesn't compile anything at all. My project
was imported from ProjectBuilder. Is there some preference I need to set
to get the headers considered when building?

Where are the header files relative to the project file, and are they members of the project?

I have seen something similar in a project of mine. The header files are named differently to the source code that they match too, and they do not get saved automatically before a build, though I have that preference set.


When I switch back to the header after the incomplete build, the icon is still dark on the popup menu. When I manually save them, and rebuild, the correct build happens.

It seems the mod date checking to determine build dependency is working properly, just that the project does not know that source files in the project depend on that header.

Douglas      ( OS X 10.4.8 /  Xcode 2.4.1 )

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References: 
 >XCode dependency handling (From: Mark Hamilton <email@hidden>)
 >Re: XCode dependency handling (From: Chris Espinosa <email@hidden>)
 >Re: XCode dependency handling (From: Douglas Norton <email@hidden>)

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