Debug breakpoints not firing!
Debug breakpoints not firing!
- Subject: Debug breakpoints not firing!
- From: "Theodore H. Smith" <email@hidden>
- Date: Wed, 3 Jan 2007 19:18:49 +0000
Hi Xcode users,
I'd like to debug some app I wrote.
The breakpoints were working just fine some time ago. Then I did a
lot of changes to the project. I can't remember changing any compile
settings although I might have. The changes I did make were removing
tons of files and adding loads more files, altering the PCH file's
code, renaming some files.
So... after that, the debugger doesn't work properly.
In fact I had to struggle to get the thing even loading into the
debugger at all! The "executable path" as set into the executables
area of the Xcode project, was erased somehow. I had to reset it for
"build and debug" to work again, but even then the debugger isn't
loading ;(
I tried stabs and DWARF. Both fail.
Here are my debug settings, found by filtering for "debug":
BUILD_VARIANTS = normal
DEBUG_INFORMATION_FORMAT = dwarf
ZERO_LINK = YES
SECTORDER_FLAGS =
DEAD_CODE_STRIPPING = NO
ONLY_LINK_ESSENTIAL_SYMBOLS = NO
STRIP_STYLE = all
COPY_PHASE_STRIP = NO
GCC_GENERATE_DEBUGGING_SYMBOLS = YES
GCC_DEBUGGING_SYMBOLS = full
GCC_ENABLE_SYMBOL_SEPARATION = NO
GCC_OPTIMIZATION_LEVEL = 0
GCC_ENABLE_FIX_AND_CONTINUE = NO
Is the problem perhaps in the Executable Info? The debugging pane
shows this:
When using: GDB
Use: Pseudo Terminal
FALSE for Debug remotely via SSH
TRUE for Start executable after starting debugger
TRUE for Break on Debugger() and DebugStr()
TRUE for auto attach debugger on crash
And no directories exist to find source files in :)
All my source is now in sub directories. I have Mac directory, a
Neutral directory for X-platform stuff, and a PC directory for Win
stuff, that doesn't compile on the Mac.
I've specified those directories into the "find sub directories". No
change :(
Any idea anyone??
Please help! Thanks.
--
http://elfdata.com/plugin/
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