Re: Xcode 2.5 can't #include_next <stdarg.h>
Re: Xcode 2.5 can't #include_next <stdarg.h>
- Subject: Re: Xcode 2.5 can't #include_next <stdarg.h>
- From: Steve Mills <email@hidden>
- Date: Thu, 1 Nov 2007 16:14:12 -0500
On Nov 1, 2007, at 12:26:10, Steve Mills wrote:
Everything now builds since changing to $(DEVELOPER_SDK_DIR) in
those places. The only new warnings are these:
Checking Dependencies
Building target “Creator Pro” of project “Creator” with
configuration “Debug”
warning: skipping file '$(SYSTEM_DEVELOPER_DIR)/SDKs/MacOSX10.4u.sdk/
usr/lib/libz.1.dylib' (unexpected file type 'compiled.mach-o' in
Frameworks & Libraries build phase)
warning: skipping file '$(SYSTEM_DEVELOPER_DIR)/SDKs/MacOSX10.4u.sdk/
usr/lib/libcrypto.0.9.7.dylib' (unexpected file type 'compiled.mach-
o' in Frameworks & Libraries build phase)
warning: skipping file '$(SYSTEM_DEVELOPER_DIR)/SDKs/MacOSX10.4u.sdk/
usr/lib/libssl.0.9.7.dylib' (unexpected file type 'compiled.mach-o'
in Frameworks & Libraries build phase)
If I ignore those warnings and let it run with the debugger, it stops
an EXC_BAD_ACCESS followed by:
mi_cmd_stack_list_frames: Not enough frames in stack.
mi_cmd_stack_list_frames: Not enough frames in stack.
The stack looks like it's trying to init a static global C++ object,
which is a custom override of string<uchar>, which is being converted
from some constant ASCII text by our own conversion routine, which
calls TECConvertText and friends. I'm guessing that thread of the code
is a red herring, and the actual problem is based on those 3 warnings
above. The same project runs fine in 2.4.1 on 10.4.10.
BTW, I wanted to give a big thanks to everyone at Apple, especially
the Xcode team, for all the help you've been since the 10.5 release.
Just when you think you can relax after a product ships, then you have
to start supporting it. The cycle never ends. :)
Steve Mills
Drummer, Mac geek
http://sjmills5.home.mchsi.com/
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