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Re: Grief with porting IB palettes to plugins
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Re: Grief with porting IB palettes to plugins


  • Subject: Re: Grief with porting IB palettes to plugins
  • From: Ricky Sharp <email@hidden>
  • Date: Thu, 1 Nov 2007 21:29:58 -0500


On Nov 1, 2007, at 7:09 PM, Ricky Sharp wrote:

So, in summary, my plugins now refuse to install. And when they did install, they (as with ClockControl) all crash the simulator.

I'm giving up and waiting until the weekend.


I somehow got past the issue where the plugins refuse to install. Now I'm just back to crashing the Simulator. One thing I just noticed though in IB's list of installed plugins...

If I highlight "Cocoa", the "Required Frameworks" section lists Cocoa.framework (and AppleScriptKit.framework) as required frameworks.

When I highlight "ClockControl" or my own, the "Required Frameworks" section is empty. All other stock plugins all have at least one required framework listed.

Thus, perhaps the Simulator is giving me a keyed archiver exception since it cannot actually find the unarchiver class? And that if I somehow set up Cocoa.framework to be required by the plugin that all will be well?

___________________________________________________________
Ricky A. Sharp         mailto:email@hidden
Instant Interactive(tm)   http://www.instantinteractive.com

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  • Follow-Ups:
    • Re: Grief with porting IB palettes to plugins
      • From: Rainer Brockerhoff <email@hidden>
References: 
 >Grief with porting IB palettes to plugins (From: Rainer Brockerhoff <email@hidden>)
 >Re: Grief with porting IB palettes to plugins (From: Ricky Sharp <email@hidden>)

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