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Re: Xcode 2.5 can't #include_next <stdarg.h>
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Re: Xcode 2.5 can't #include_next <stdarg.h>


  • Subject: Re: Xcode 2.5 can't #include_next <stdarg.h>
  • From: Steve Mills <email@hidden>
  • Date: Tue, 6 Nov 2007 13:22:15 -0600

On Nov 6, 2007, at 13:14:15, Rick Ballard wrote:

The Relative to Xcode folder path type should only be used for references to content inside the Xcode folder. Since the generally recommended practice has been for your project to contain a reference to the file in your system, it should be an absolute path. The SDK comes into play after a reference has been resolved to a file on disk, so the path type won't affect how the SDK is applied.

If you were to add a file directly from an SDK to your project, as DTS originally suggested, you would in that case want it to be a Relative to Xcode folder path type. As Scott said, that's not been our recommendation, and shouldn't be necessary, though I suspect that it should actually work – the fact that the file type of such references get set to "compiled.mach-o" instead of "compiled.mach- o.dylib" is likely just a bug that hasn't generally been a problem due to the fact that this isn't common practice.


Thank you very much. Now I need to type up these rules, print it out, and hang it where I can find it again the next time I add stuff to a project. :) Another reason why that suggestion of having Xcode present a list of addable objects (a la the "Locate the app" list you get when opening a script) would be a *great* feature to have.

Steve Mills
Drummer, Mac geek
http://sjmills5.home.mchsi.com/


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References: 
 >Re: Xcode 2.5 can't #include_next <stdarg.h> (From: Steve Mills <email@hidden>)
 >Re: Xcode 2.5 can't #include_next <stdarg.h> (From: Steve Mills <email@hidden>)
 >Re: Xcode 2.5 can't #include_next <stdarg.h> (From: Rick Ballard <email@hidden>)

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