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Re: Anybody really, really using Xcode 3 ?
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Re: Anybody really, really using Xcode 3 ?


  • Subject: Re: Anybody really, really using Xcode 3 ?
  • From: Tobias Ford <email@hidden>
  • Date: Sat, 10 Nov 2007 01:56:50 -0600

Previously, I was mostly using it to maintain a port of our game. Last weekend, I used 3 to re-factor my collision library's alter resolution code. It was a nice experience and the turn around for me was pretty good when testing lots of really small changes that linked against quite a few other libs for various final applications. Plus, all of my breakpoints were actually hit with very little spinning and next step/step into always worked. Previously, I'd almost always need to use gdb directly. I thought that it was a really good experience and that 3 might finally usable for large projects.

This was on an Intel Macbook that is dealing with about 50 mb of source files.

On Nov 9, 2007, at 9:07 PM, Adam R. Maxwell wrote:


On Nov 9, 2007, at 6:49 PM, Rob Keniger wrote:


On 10/11/2007, at 3:57 AM, Adam R. Maxwell wrote:

Start Shark with opt-esc, then type this line in the middle of an Obj-C class file and delete it by holding down backspace.

- (void)thisIsACocoaMethod:(NSString *)aString

With Shark running a malloc trace, I'm not able to type that line and delete it before the trace finishes. With a time profile, I can barely finish deleting it before the profile finishes. (this is on a PowerBook G4)


It seems that most people having trouble with Xcode 3 performance are running single-processor systems. I've only used Xcode 3 on a MacBook and an Aluminium iMac and have had absolutely no problems with performance. The task above completes as quickly as it does in any text editor.

For the sake of completeness, the performance problems I'm encountering are a function of project/file size as well. A framework I've been developing has a dozen .m files, and all but one are < 500 lines. Xcode 3 works great with that project. The specific file/project I referred to in my bug report is


https://bibdesk.svn.sourceforge.net/svnroot/bibdesk/trunk/bibdesk/BibItem.m

which is significantly larger. Xcode 2.5 on my 8-year old Pismo has the same or better editing performance.

Chris Espinosa mentioned that there could be issues on single processor systems because the garbage collector thread has to run on the same processor as the main thread - is there anyone here running a dual (or more) processor system experiencing these performance issues?

My dual G5 system is able to keep up with typing for the most part, which is why I blamed the collector for my problems. Performance still isn't as good as previous Xcode versions, though.


--
adam
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------------------- Tobias Ford... tobias1482 'at' mac.com tford 'at' spacetimestudios.com ------------------- Sr Programmer @ space time studios for a generic space game mmo





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References: 
 >Re: Anybody really, really using Xcode 3 ? (From: Timothy Standing <email@hidden>)
 >Re: Anybody really, really using Xcode 3 ? (From: "Adam R. Maxwell" <email@hidden>)
 >Re: Anybody really, really using Xcode 3 ? (From: Rob Keniger <email@hidden>)
 >Re: Anybody really, really using Xcode 3 ? (From: "Adam R. Maxwell" <email@hidden>)

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