Re: link stage ignoring my static lib!
Re: link stage ignoring my static lib!
- Subject: Re: link stage ignoring my static lib!
- From: Greg Guerin <email@hidden>
- Date: Mon, 12 Nov 2007 14:26:11 -0700
Peter Mulholland wrote:
>C++ names, but as I've said this isn't the problem. If you look at the
>output of ld with the -t switch added, you'll see that ld *doesnt even
>parse* libGame.a
In which dir is libGame.a located? What permissions and ownership does
libGame.a have? How about perm/owner of the dirs leading up to it?
I also recommend that you carefully dissect the settings on the project
that works and compare against the project that does, and if nothing is
obvious, dissect the build transcript of the project that works. In
particular, I'd look very carefully at the order of -L and -l elements of
the project that works, and also at the 'ld -t' output from the project
that works.
You're the only one who has access to both the known-good and known-bad
projects, and it seems like some minute detail is responsible for the
discrepancy. The only way to solve the problem that I can think of is to
eliminate all the details in common, and whatever is left must contain the
significant difference, however small or unassuming it may seem.
-- GG
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