Re: Debugging SenTestingKit UnitTests on Leopard
Re: Debugging SenTestingKit UnitTests on Leopard
- Subject: Re: Debugging SenTestingKit UnitTests on Leopard
- From: Christopher Friesen <email@hidden>
- Date: Tue, 13 Nov 2007 11:48:27 -0800
On Nov 12, 2007, at 2:26 PM, Chris Hanson wrote:
What happens is that my app either crashes under the debugger as
soon as I have something more complicated than NSLog(@"got here");
in my test - or that I get the output from the tests running on the
console (and I can see there that my tests do get handled by
OCUnit) but the debugger does not stop on my breakpoints.
Hmm, that should work. One thing that I have run into is that due
to the way gdb launches applications in Xcode 3.0 -- which I think
changed rather late in the game -- you may be injecting your tests
into the shell that is being used to launch your application, or
into one of the commands it runs, which probably won't be too happy.
This is not something new, GDB has always started programs this way in
Xcode.
-Christopher Friesen
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