• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Project Root and SCM
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Project Root and SCM


  • Subject: Project Root and SCM
  • From: David Dunham <email@hidden>
  • Date: Mon, 29 Oct 2007 20:24:52 -0700

Our folder layout looks something like

games
	library1
	library2
	game1
	game2
	...
	game50

When we build one game, we obviously don't need to worry about the source for the other 49.

When I set project root to "games" the SCM Results fills up with all the games I'm not building. If I set project root to "game2" then Xcode gives me no SCM access to library1 and library2.

Is there a way to have a clean SCM Results but still be able to check all relevant files in and out?

David Dunham   Macintosh Game Developer
GameHouse Studios     +1 206 926 5722     www.gamehouse.com
    "They said it couldn't be done but sometimes it doesn't
     work out that way." -- Casey Stengel

_______________________________________________
Do not post admin requests to the list. They will be ignored.
Xcode-users mailing list      (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden


  • Prev by Date: Re: gcov cannot find $UNIX2003 symbols in Xcode 3
  • Next by Date: Re: GC and backward compatibility?
  • Previous by thread: Re: [OT] Radar [was: SCM in XCode 3.0 Leopard]
  • Next by thread: Re: Project Root and SCM
  • Index(es):
    • Date
    • Thread