• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Shark on MacBook Air
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Shark on MacBook Air


  • Subject: Shark on MacBook Air
  • From: David Dunham <email@hidden>
  • Date: Wed, 20 Feb 2008 10:45:33 -0800

I started doing some performance analysis of a game that uses OpenGL, and happened to be using a MacBook Air. I'm seeing results very different than I'd expect:

	0.0%	81.8%	mach_kernel	 dtrace_get_cpu_int_stack_top

Most of this time is in

0.1% 79.8% com.apple.driver.AppleIntelGMAX3100 IOIntel965GLContext::clientMemoryForType(unsigned long, unsigned long*, IOMemoryDescriptor**)

So maybe integrated video (as opposed to a separate card) is sucking up all the CPU. But the part that seems surprising is that it's in dtrace. 1) I thought that was supposed to be low overhead; 2) I've never seen Shark report a lot of time spent gathering performance data

Is this normal?

David Dunham
Voice/Fax: 206 783 7404             http://www.pensee.com/dunham/
Imagination is more important than knowledge. -- Albert Einstein

_______________________________________________
Do not post admin requests to the list. They will be ignored.
Xcode-users mailing list      (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden


  • Follow-Ups:
    • Re: Shark on MacBook Air
      • From: Rick Altherr <email@hidden>
  • Prev by Date: Re: Intel compiler, Xcode 2.5, and Leopard
  • Next by Date: Per-source-file flags in Xcode 3?
  • Previous by thread: Re: Xcode/spaces frustration
  • Next by thread: Re: Shark on MacBook Air
  • Index(es):
    • Date
    • Thread