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Re: Crash in virtual method call
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Re: Crash in virtual method call


  • Subject: Re: Crash in virtual method call
  • From: Doug Hill <email@hidden>
  • Date: Thu, 12 Jun 2008 01:04:05 -0700

Hey Jens,

Thanks for the MI tip. The class I'm working indeed uses Multiple Inheritance with a moderately complex hierarchy. Here are a few notes:

- When creating a standalone set of projects that attempts to mimic the class hierarchy of my projects that have problems, I don't get any crashing behavior. Unfortunately the classes are all artificial; that is they don't have any real implementation other than cout statements.
- When stepping into the virtual methods of my test code, it still goes through the "non-virtual thunk" and shows bogus source methods along the way. But it eventually gets to the correct method and executes with no problems. This is a strange implementation quirk but there it is.


In my main project, I tried some different theories about what might be wrong and made some changes to test those theories. For example, I noticed that there were many casts from derived* to base* without dynamic_cast or even static_cast. Adding dynamic_cast had no effect. I wasn't getting any different behavior with the changes I was making.

I then tried switching the order of base classes in the derived class declaration. For example, instead of:

class Derived : public Base1, public Base2 { ... };

I do

class Derived : public Base2, public Base1 { ... };

When I do this, the problem goes away! I can call all my methods with no problem, including every method overridden from all base classes. Not sure why this would fix the problem but things seem to work now. I'll have to investigate this more as I really don't like making changes that should have no effect to get code to work. I'm guessing there's something else going on but it isn't obvious. The only thing different about the two base classes is that one is pure virtual and the other is not. There shouldn't be an order for derived classes so I'm not inclined to believe I should have to do this. Perhaps a compiler bug? I really wish I had a standalone test-case to prove it.

FWIW, this code comes from a Windows project that I'm porting, and compiles and runs just fine using the Visual Studio C++ compiler. While this doesn't necessarily prove anything it certainly is interesting. Also, I'm unfortunately not in any position to modify the class hierarchy as this is cross-platform code, so I have to get it to work pretty much as is.

Doug Hill

On Jun 11, 2008, at 9:14 PM, Jens Alfke wrote:


On 11 Jun '08, at 2:55 PM, Doug Hill wrote:

The method crashes because an input parameter passed to it comes in as a bad pointer. Its pointer value is 4 less than the actual passed in value.

Does your real code use multiple inheritance? You can run into trouble like this with MI, where the 'this' pointer will be offset by the runtime to point to where a secondary base class's instance data begins. Doing type-casting of object pointers in the wrong way can interfere with this and get the wrong offsets applied.


(If this is the case, I can't offer more detailed advice, as I've always tried to stay as far away as possible from MI in C++ for just these sorts of reasons...)

—Jens

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  • Follow-Ups:
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      • From: Brian Stern <email@hidden>
References: 
 >Crash in virtual method call (From: Doug Hill <email@hidden>)
 >Re: Crash in virtual method call (From: Jens Alfke <email@hidden>)

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