Re: Xcode 3.0 crashes and 32-bit mode
Re: Xcode 3.0 crashes and 32-bit mode
- Subject: Re: Xcode 3.0 crashes and 32-bit mode
- From: Andrew Pontious <email@hidden>
- Date: Tue, 18 Mar 2008 10:20:17 -0700
Does it only crash when you have a particular project open?
If so, it might be due to a corrupted index: open Xcode, go to
preferences -> Code Sense and turn off indexing, open the project,
then turn on indexing again. This will re-index your project, and if
the crash is due to a corrupted index, it should make the crash go away.
-- Andrew
On Mar 18, 2008, at 5:16 AM, Trey Campbell wrote:
Thanks for the suggestion. Here's some selected information from the
problem report details:
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x00000000203017e9
Crashed Thread: 1
Thread 1 Crashed:
0 com.apple.CoreFoundation 0x916add10
__CFTypeCollectionRelease + 80
1 com.apple.CoreFoundation 0x9167ac89
__CFDictionaryDeallocate + 313
2 com.apple.Foundation 0x91fab721 -[NSCFDictionary
finalize] + 49
3 libobjc.A.dylib 0x921a3976 finalizeOneObject + 56
4 libauto.dylib 0x95fb1dab
foreach_block_do(auto_zone_cursor*, void (*)(void*, void*), void*) +
123
5 libobjc.A.dylib 0x921a3b3b batchFinalize + 220
6 libobjc.A.dylib 0x921a3e02
batchFinalizeOnTwoThreads + 98
7 libauto.dylib 0x95fb2f0e
auto_collect_internal(Auto::Zone*, int) + 782
8 libauto.dylib 0x95fb3b0b
auto_collect_with_mode(Auto::Zone*, unsigned int) + 139
9 libauto.dylib 0x95fb3b8f
auto_collection_thread(void*) + 111
10 libSystem.B.dylib 0x93229c55 _pthread_start + 321
11 libSystem.B.dylib 0x93229b12 thread_start + 34
I've already sent the problem report to Apple via the Problem Report
dialog. Should I also report it via developer.apple.com just to be
sure?
Has anyone else seen or heard of this? I've spent a lot of time
looking online, but can't find anything about it. I've uninstalled
and reinstalled Xcode. If I let it fail a couple of times, it offers
to Relaunch & Reset and that lets Xcode run one time. The next time,
it's back to crashing at startup.
Xcode appears to work fine as long as I don't run in 32-bit mode. I
read somewhere that the iPhone SDK expects/requires you to run in 32-
bit mode.
Thanks,
Trey Campbell
On Mar 18, 2008, at 12:43 AM, j o a r wrote:
On Mar 17, 2008, at 8:29 PM, email@hidden wrote:
I recently upgraded to Xcode 3.0, but it crashes on startup
regularly if it's set up to start in 32-bit mode. If I uncheck it
32-bit mode box, it runs fine. Is there something I'm missing
here? I'm running Mac OS X 10.5.2 on a MacBook.
Perhaps you could add a bit more information, like a backtrace to
the crash?
You should also probably file a proper bug report:
<http://developer.apple.com/bugreporter/>
j o a r
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