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Re: how do you go back
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Re: how do you go back


  • Subject: Re: how do you go back
  • From: Hamish Allan <email@hidden>
  • Date: Mon, 17 Aug 2009 01:11:30 +0100

On Mon, Aug 17, 2009 at 12:49 AM, Bob Sabiston<email@hidden> wrote:

> let's just say I would put it before those fancy little triangles that I
> always accidently hit that close up my code clauses, and maybe before the
> ability to play the submarine sound when the debugger hits a breakpoint.

And if enough people felt the same way as you *and voted with their
feature requests*, I'm sure XCode would reflect your priorities.

If I hadn't cajoled you into filing a feature request, only one person
would have had to vote for submarine sounds to make it a higher
priority than your "too obvious to request" feature.

>  Apple seems to regard it with about the same importance as multiple 'find'
> windows, which apparently are totally useless.

Apparently you also find them totally useless, as I can't find an
OpenRadar entry for that either :P

No vote, no voice.

H
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References: 
 >how do you go back (From: Bob Sabiston <email@hidden>)
 >Re: how do you go back (From: Fritz Anderson <email@hidden>)
 >Re: how do you go back (From: Bob Sabiston <email@hidden>)
 >Re: how do you go back (From: Hamish Allan <email@hidden>)
 >Re: how do you go back (From: Bob Sabiston <email@hidden>)
 >Re: how do you go back (From: Hamish Allan <email@hidden>)
 >Re: how do you go back (From: Bob Sabiston <email@hidden>)
 >Re: how do you go back (From: Hamish Allan <email@hidden>)
 >Re: how do you go back (From: Bob Sabiston <email@hidden>)

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