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Re: Compiler versions
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Re: Compiler versions


  • Subject: Re: Compiler versions
  • From: Chris Espinosa <email@hidden>
  • Date: Tue, 2 Jun 2009 14:01:52 -0700


On Jun 2, 2009, at 1:56 PM, Marco S Hyman wrote:

On Jun 2, 2009, at 1:37 PM, Sean McBride wrote:

One reason is because that's the compiler that 10.5 itself was built
with. Some features like code coverage and the STL debug library will
only work properly if you're using the system compiler.

Does that imply that the choices "GCC 4.0" and "GCC System Version (4.0)" are different names for the same compiler?

It's the generic/specific pattern.

"GCC System Version (4.0)" means "Set to use whatever the system compiler is for whatever IDE and OS this project is opened in." If the user sets the system compiler to gcc 4.2 or llvm-gcc or opens it in a future version of Xcode with a different system default compiler, the project will build with that compiler. But in this particular OS and IDE, the system compiler happens to be gcc 4.0.

"GCC 4.0" means use gcc 4.0 no matter what, on whatever IDE and OS, and if it's not present, the build will fail.

Chris
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References: 
 >64-bit, 10.5/10.4, SDK build settings (From: Alex Sheh <email@hidden>)
 >Re: 64-bit, 10.5/10.4, SDK build settings (From: Ken Thomases <email@hidden>)
 >RE: 64-bit, 10.5/10.4, SDK build settings (From: Alex Sheh <email@hidden>)
 >Re: 64-bit, 10.5/10.4, SDK build settings (From: Shawn Erickson <email@hidden>)
 >Re: 64-bit, 10.5/10.4, SDK build settings (From: Shawn Erickson <email@hidden>)
 >RE: 64-bit, 10.5/10.4, SDK build settings (From: Alex Sheh <email@hidden>)
 >Re: 64-bit, 10.5/10.4, SDK build settings (From: Shawn Erickson <email@hidden>)
 >Compiler versions (From: Marco S Hyman <email@hidden>)
 >Re: Compiler versions (From: "Sean McBride" <email@hidden>)
 >Re: Compiler versions (From: Marco S Hyman <email@hidden>)

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