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Re: Writing Cocoa apps w/o using Interface Builder
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Re: Writing Cocoa apps w/o using Interface Builder


  • Subject: Re: Writing Cocoa apps w/o using Interface Builder
  • From: Mr.George Warner <email@hidden>
  • Date: Sat, 6 Jun 2009 10:27:03 -0700

On Jun 5, 2009, at 3:23 PM, Philip Aker wrote:
On 2009-05-30, at 13:26:47, George Warner wrote:
On Sat, 30 May 2009 12:12:45 +0100, Finlay Dobbie <email@hidden > wrote:
> I actually found IB to be far more intuitive than most other environments.

I've never seen anything as easy as HyperCard; Option-click on a control to edit its script. Done!

The Max application family <http://www.cycling74.com/products/max5> has the same ability. Curiously, Max was created on the first NeXT machines and then ported to the Mac. But if I'm not mistaken, HyperCard was a shipping product while NeXT was still in the design stage. So perhaps Miller Puckette pinched the option-click notion from HyperCard. Max is orders of magnitude more powerful and expressive than HyperCard ever was. In my opinion, the idiom is much more intuitive than the IB/Xcode combo. Check out a demo at <http://www.cycling74.com/downloads/max5 >.

Yeah, I'd have to agree; Hypertalk can't compare to Cocoa as a language. My comment was primarily focused toward the intuitive nature of the GUI design integration with the actual coding; no outlets or actions. Just option-click and start coding… couldn't have been simpler.


--
Enjoy,
George Warner,
Schizophrenic Optimization Scientist
Apple Developer Technical Support (DTS)

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 >Re: Writing Cocoa apps w/o using Interface Builder (From: Philip Aker <email@hidden>)

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