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Fw: Xcode as debugger only? (mostly solved)
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Fw: Xcode as debugger only? (mostly solved)


  • Subject: Fw: Xcode as debugger only? (mostly solved)
  • From: Xochitl Lunde <email@hidden>
  • Date: Tue, 16 Jun 2009 14:19:44 -0500


----- Forwarded by Xochitl Lunde/tripplite on 06/16/2009 01:29 PM -----

>
> > Create an empty project, create a Custom Executable, set it to
> > invoke your app, and point it at your sources.  You can launch and
> > run in the Xcode debugger, stop at breakpoints, etc.

> >
> > Chris _______________________________________________

First, thanks for the help! I have had some success with this now.  My app is not running as root yet, but here's some additional info for anyone who might later be trying to debug an executable produced from an automake build:

- Make new empty project, anywhere, easiest if it's not in the source tree (otherwise when you add sources, Xcode might recursively include its own project files).
- Add custom executable under Executables. When I did this, I had to type the full path, including the executable name into the path.
        ex:
        Name:        appd
        Path:        /Users/me/code/svn/project1/branches/branch1/src/appd/.libs/appd
- If you have an automake build using shared libraries, probably your application executable is stored in a ".libs" folder.
        ex:
        --------------------------------------
        Makefile.am:
        # This is Makefile.am
        bin_PROGRAMS = appd
        appd_SOURCES = appd.cpp
        appd_LDFLAGS = -L$(top_builddir)/src/depend -framework CoreFoundation
        appd_LDADD = -ldepend
        appd_CXXFLAGS = -W -Wall -Werror --pedantic -02 -g -fno-strict-aliasing
        INCLUDES = -I. -I$(top_srcdir)/../depend/h
        --------------------------------------

        Now you have an "appd" in /Users/me/code/svn/project1/branches/branch1/src/appd/ and /Users/me/code/svn/project1/branches/branch1/src/appd/.libs/
        The appd in .libs is the one you want.  The appd in the other directory is a script for setting up the shared libraries but I don't know too much about it.

- If I messed up the path to the executable and needed to change it, I always had to close and reopen the Xcode project, otherwise the debugger (shift+command+Y under the Run menu) would complain that the Executable was not found even if the path was correct.
- Because Xcode isn't going to execute the script to setup shared libraries, I had to install all the shared libraries on the Mac. So if your automake is correct, use "make install" to install the libraries.  Mine ended up in /usr/local/lib.  If you don't do this, maybe you will see EXC_BAD_ACCESS in the GDB console or just get a segmentation fault when debugging. (I had outdated libraries installed at first, and that's what I got.)
- Add sources so you can make breakpoints and have something to step through: In the project pane under Groups&Files there's an icon with the name of the project. Right click and add Existing Files. I picked the top level files of my source tree and set the Reference Type to "Absolute" and chose "Recursively create groups for any added folders." Now you should be OK to set breakpoints and whatever.
- Maybe you want to see the breakpoints in the Groups&Files menu. "Run->Show->Breakpoints", and now the breakpoints are there.

So, now I have the Xcode debugger setup using just 1 project.  I did not have to make many projects in order to debug into all my libraries.  My app console output from Xcode is now exactly the same as the console output when the app runs from the terminal. (The console is easy to find: there's a button in the upper right part of the Debug window.)

My Xcode version is 3.0 Component versions: Xcode IDE 921.0, Xcode Core: 921.0, ToolSupport: 893.0

On the other hand, if you are still reading this email thread, maybe what you are really looking for is this: http://developer.apple.com/documentation/Porting/Conceptual/PortingUnix/intro/intro.html

Xochitl





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