Lightweight accessibility?
Lightweight accessibility?
- Subject: Lightweight accessibility?
- From: Uli Kusterer <email@hidden>
- Date: Thu, 29 Nov 2007 13:02:32 +0100
Hi,
I have a fullscreen user interface in an application and I'm
considering making it accessible. The issue here is that it would be a
lot of work to create dozens of AXxxx objects for the stuff onscreen
there. Is there a way to get "cheap" accessibility support? My initial
idea was to just check if VoiceOver is on and ask Speech Synthesis
directly to speak a description of the onscreen elements, but
obviously this won't work for users relying on braille lines or
anything like that.
What do you guys recommend here? Is there a minimal sample out there
somewhere showing how to make a fully custom UI (OpenGL, effectively)
accessible with a minimum of effort? (Yeah, I'm lazy...)
Cheers,
-- M. Uli Kusterer
"The Witnesses of TeachText are everywhere..."
http://www.zathras.de
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