Re: Making a crossword grid accessible
Re: Making a crossword grid accessible
- Subject: Re: Making a crossword grid accessible
- From: Daniel Jalkut <email@hidden>
- Date: Mon, 15 Dec 2008 20:06:59 -0500
Thanks for sharing your thoughts, Kieren & Travis!
On Dec 15, 2008, at 6:24 PM, Kieren Eaton wrote:
That would be a much better for a navigation system then you could
interact with the "word" for its individual elements.
On Dec 15, 2008, at 6:43 PM, Travis Siegel wrote:
As for your layout design, I see nothing wrong with your table
approach, and honestly, it's probably the best design you could do,
since there's nothing similar in the accessibility framework (that
I've seen)
I use voice over every day, and I can tell you, once folks get used
to how your table is laid out, it won't be a problem.
First of all I was a little vague about my problems with VoiceOver but
the problem is that the user's typing is not reflected by VoiceOver as
they type. I think this is because of a technical problem I read about
elsewhere in the mailing list archives, that limits the ability of
clients such as VoiceOver from observing changes to UIElements that
are not actually NSView descendants.
It sounds like we have some disagreement about whether a table
approach or a "more clever" word collection approach is the right
choice.
Travis, practically speaking, how would a VoiceOver user approach the
"just a table" situation. Do you imagine VoiceOver speaking something
as terse as "5, 8, H" or "7, 12, empty" as they navigate around? I
guess my hesitation is, why simulate a system that was designed for
sighted users, if (and that's the question) there is a better way of
organizing the game for VoiceOver users.
I appreciate the advice to try not to provide too much feedback. It
does seem like an important balance to strike when deciding how to
express as much information as conveniently as possible, but without
overwhelming users.
Also appreciate your offers to help test the game when it gets to that
point,
Daniel
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