Completely agreee.
Travis, since many devs have played adventure games in the past, I use the metaphor of exploring a dungeon with a lamp to help them understand what navigation is like for a blind person (both in the physical world, as well as with a screen reader).
When exploring a game dungeon with a lamp, you don't get to see a big top-down view of how all is arranged. Instead, you see only a small area around your character. You must pay attention as you travel in order to keep track of your location relative to where you've already been, as well as remember the paths that you took to reach your destination. If, in the game, something grabs you and rapidly drags you through the dungeon, your tiny view of the world moves too quickly for you to keep track of where you're going. Worse, if something drops you somewhere else in the dungeon, even if that somewhere is fairly close to where you were originally located, you're still temporarily lost, as your tiny view of the world doesn't make it possible for you to immediately find enough known landmarks in order to figure out where you are.
Exploring with the VO cursor is like moving through the user interface dungeon with a lamp. You know where you are and where you've been, but it isn't easy to take in lots of surrounding user interface in order to orient yourself. After a time, traveling familiar paths through the user interface dungeon isn't tough at all, but, if some software drops your focus somewhere without you asking, you don't necessarily know where you are or how you got there. Even if you do, getting back to where you were requires quite a few keystrokes. That is a good bit of wasted time, particularly if you didn't want to be moved in the first place.
Bryan
Do not post admin requests to the list. They will be ignored.
Accessibility-dev mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden
|