Re: Accessible animations
Re: Accessible animations
- Subject: Re: Accessible animations
- From: Christopher Hills <email@hidden>
- Date: Mon, 11 Dec 2017 10:48:54 +1000
> I would think that with VoiceOver on, you'd want to disable animations
> entirely, since animations would be an entirely un-delightful delay to a
> blind user.
I would think that not all VoiceOver/Switch Control uses are completely blind
and get helpful cues for a lot of UI animation.
Sent from my iPhone
> On 11 Dec 2017, at 8:26 am, Ilya Konstantinov <email@hidden>
> wrote:
>
> I have two questions about reducing animations to increase accessibility.
>
> 1) What are the guidelines for animations with accessibility? I would think
> that with VoiceOver on, you'd want to disable animations entirely, since
> animations would be an entirely un-delightful delay to a blind user. How
> about the "Reduce Motion" setting? What kinds of animations are particularly
> problematic in what scenarios?
>
> 2) Technically, I was noticing that UIView.animate does not respect the
> "Reduce Motion" setting. I was considering adding a wrapper:
> public func animationDuration(_ duration: TimeInterval) -> TimeInterval {
> return (UIAccessibilityIsReduceMotionEnabled() ||
> UIAccessibilityIsVoiceOverRunning()) ? 0 : duration
> }
>
> Am I missing some built-in functionality, or is this the preferred solution?
>
> Thanks!
>
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