Multithreading and yielding (was Re: AS Libraries for stay-open CGIs)
Multithreading and yielding (was Re: AS Libraries for stay-open CGIs)
- Subject: Multithreading and yielding (was Re: AS Libraries for stay-open CGIs)
- From: email@hidden
- Date: Sat, 17 Feb 2001 02:02:46 EST
In a message dated 2/17/01 12:30:28 AM, Cris wrote:
>
on 16.02.2001 22:14 Uhr, email@hidden at email@hidden wrote:
>
>
> Exactly. Two handlers in the same script cannot execute simultaneously,
but 2
>
> scripts will run in parallel. Applescript is very good (too good sometimes)
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> in yielding CPU time to other processes.
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>
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> Sadly, I am told this will not change in MacOS X.
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>
I'm generally happy with the cpu priority of scripts. It's good that they
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have a low priority and they are mostly fast enough, though. If you need
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more, you could use Peek-a-Boo to raise it. Under OS X it's the 'nice'
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parameter that gives a app priority (haven't played much with it).
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>
'nice' is build-in, so i would say it changes with OS X - it depends on you.
I'm sorry, it seems my paragraph was poorly focused for the point I was
trying to make. What I meant was that, under MacOS X, 2 handlers in one
script will still be unable to execute simultaneously, truly a shame for a
multithreaded OS.
I really don't have a serious gripe about the CPU priority of scripts,
although it would be fantastic is this was something that could be set by an
Applescript, eg.
set priority of me to highest
set my CPU share to 50%
set priority of application "CPU hog" to low
Suggestion for AS 1.7?
Jeff Baumann
email@hidden
www.linkedresources.com
10 Days, 10 Hours, 29 Minutes
How is it going to end?