Re: Mac OS 9.1 Standard Additions OSAX
Re: Mac OS 9.1 Standard Additions OSAX
- Subject: Re: Mac OS 9.1 Standard Additions OSAX
- From: Simon Topliss <email@hidden>
- Date: Thu, 11 Jan 2001 10:26:08 +0000
Bingo! Well spotted. Wonder why Standard Additions now requires the Security
extensions?
Simon
On 11/1/01 8:25 am, "WAIS" <email@hidden> wrote:
>
> I've found what may be a bug with the Standard Additions OSAX (version
>
> 1.5.5) that ships with Mac OS 9.1. This may be down to my installation but
>
> I'm not sure how.
>
>
>
> Any existing script that uses Standard Additions will only show the raw
>
> Apple Event code e.g:
>
>
>
> on <<event facofget>> this_folder given <<class flst>>:added_items
>
>
>
> Should read as (folder actions):
>
>
>
> on adding folder items to this_folder after receiving added_items
>
>
>
> And:
>
>
>
> set diskList to <<event earslvol>>
>
>
>
> Should read as:
>
>
>
> set diskList to list disks
>
>
>
> And:
>
>
>
> <<event sysodlog>> "Have you checked the file(s)?" given <<class
>
> disp>>:<<constant stic>>, <<class btns>>:{"No", "Yes"}, <<class dflt>>:2
>
> if <<class bhit>> of result = "No" then return
>
>
>
> Should read as:
>
>
>
> display dialog "Have you checked the file(s)?" with icon caution buttons
>
> {"No", "Yes"} default button 2
>
> if button returned of result = "No" then return
>
>
>
>
>
> Any new script I try to write that uses Standard Additions refuses to
>
> compile.
>
>
>
> I've installed 9.1 on my own dual 450 G4 and all's fine, there's no problem
>
> with Standard Additions. However, I'm having problems with an iMac I'm
>
> setting up a server. The script the two snippets are taken from was working
>
> fine before I installed 9.1 and if a replace version 1.5.5 Standard
>
> Additions with version 1.4.2 the script recompiles and runs perfectly.
>
>
>
> Does any know what may be going on here?
>
>
>
> TIA
>
>
>
> Simon Topliss
>
>
I've solved =). Standard Additions 1.5.5 in Mac OS 9.1 needs secutiry
>
modules are in Extensions. Enable that modules and then open your
>
script was wrong. Any solution?
>
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