• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Re: OSAX and Applescript performance
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: OSAX and Applescript performance


  • Subject: Re: OSAX and Applescript performance
  • From: Christopher Nebel <email@hidden>
  • Date: Mon, 28 May 2001 22:28:49 -0700

On Monday, May 28, 2001, at 02:24 PM, Jean-Marie Hoornaert wrote:

Have the number of OSAX an influence on the performances of AppleScript ?
Can there exist "conflicts" between OSAX like by extensions ?
How do work OSAX ?

1. The number of scripting additions (osaxen to some) you have installed doesn't much affect system performance in general or AppleScript performance in particular. They'll consume a little bit of memory, but that's about it.

On the other hand, calling a scripting addition in your script involves a noticeable amount of overhead, so it may be slower than doing the same job in pure AppleScript. On the other hand, it may not, and even if it is, the convenience can be hard to beat. You'll have to experiment.

2. Conflicts can definitely occur, but not quite like extensions. Instead of making each other crash, scripting additions will sometimes trod on each others' terminology, making it impossible to call one or the other. Additions that install coercion handlers -- Jon's Commands is famous for this -- can also make things work in unexpected ways. Fortunately, you generally don't have to worry about it unless you plan to give your scripts to other people.

3. AppleScript sends commands to applications using a protocol called Apple events. An application installs handlers for any events that it's interested in, and does the right thing (we hope!) when they're called. Scripting additions define additional event handlers that, via a little magic on AppleScript's part, get inserted into every application that runs, so a scripting addition command will be handled no matter what application you send it to.* If you want to get into the details of how the magic works, we can do that, but it's not really relevant to scripters.


--Chris Nebel
AppleScript Engineering

* Well, on classic Mac OS, anyway. The rules are kind of different on Mac OS X -- your script still works as written, but may behave a bit differently. It's all very squirrely and amazingly difficult to explain, so we're changing it to more closely resemble the classic behavior.


References: 
 >OSAX and Applescript performance (From: Jean-Marie Hoornaert <email@hidden>)

  • Prev by Date: Re: Saving a GraphicConverter document
  • Next by Date: Re: OSAX and Applescript performance
  • Previous by thread: OSAX and Applescript performance
  • Next by thread: Re: OSAX and Applescript performance
  • Index(es):
    • Date
    • Thread