Scripts on Mac OS X?
Scripts on Mac OS X?
- Subject: Scripts on Mac OS X?
- From: "Stephen Swift (aka Burnum)" <email@hidden>
- Date: Sun, 23 Sep 2001 12:17:11 -0400
- Method-key: Ydco m.ooai. jrm.o uprm yd. e.ot ru Oy.ld.b Xgpbdam O,cuyv
Hi-
I'm designing a program/script for Mac OS 9. I'd like it to work with Mac
OS X however. It uses the scripting additions
Akua Sweets
Dialog Director
These haven't been carbonized correct? So, Classic is my only option right?
When I try to run the script, it asks to see where AIM is stored. I select
it and get the error message: "<<Script>> doesn't understand the <<event
DidiInit>> message."
Now this is what I've concluded:
I've scripted installers for the scripting additions to be installed in the
scripting additions folder (path to sa folder). Now, is this different in
Mac OS X? How do I install scripting additions in Mac OS X? I've also used
that ever so helpful tell me to +event ascrgdut;. Does that work in Mac OS
X?
So could the error come because the scripting additions weren't installed?
Now could the problem be occurring because the scripting additions don't
work in classic? I assumed they would.
Or could it be AIM on Mac OS X isn't scriptable.
I don't use Mac OS X, so I really am at a lost here. Could someone give me
pointers on making my script work under Mac OS X?
I've included the script and a picture of the error message at
http://homepage.mac.com/aiminteractive/ - download myscript.sit.
TIA.
Stephen Swift ?' The Burnum Man
email@hidden
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