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RE: Random Numbers fasters than the osax
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RE: Random Numbers fasters than the osax


  • Subject: RE: Random Numbers fasters than the osax
  • From: Olof Hellman <email@hidden>
  • Date: Thu, 28 Mar 2002 13:44:08 -0800

Perhaps the easiest solution for you would be an OSAX that returns a list of
random numbers, so that instead of getting one at a time, you can ask for a
list of 10 or 20 at a time ( there's probably an optimum value between 10
and 1000 somewhere, assuming that getting an item out of a list is faster
than calling an osax ). That would be an easy OSAX to write, and might make
all the difference for you.

- Olof


Michael Sullivan wrote:

> I've just had the brilliant idea to write some ad hoc monte carlo sims
> in applescript since I'm getting really comfortable with it. For the
> kind of accuracy I'm looking for, it has the potential to be
> plenty fast
> enough, except for one thing. I need to generate a lot of random
> numbers -- that's an osax which takes about 10 times as long as a
> vanilla instruction, making it *just* slow enough that a
> useful sim for
> what I'm looking at might take an hour or two to run, instead of maybe
> 10 minutes.
>
> That's not a huge deal, but I'm wondering if one of you math wiz folks
> has a vanilla random number generator handy, or a suggestion on how to
> build one. I can probably come up with decent hash functions
> by digging
> through some of my old algorithms books, but the only good changing
> number I can think to seed it with is ticks, which is another osax --
> and to get real random numbers I'd need to reseed every time, no?
>
> Am I missing some really cool trick to making this work fast, or do I
> just have to live with either slow execution or coding it in C?
>
>
> Michael
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