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Re: How do you build GUIs in Smile? (was Re: Plotting question)
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Re: How do you build GUIs in Smile? (was Re: Plotting question)


  • Subject: Re: How do you build GUIs in Smile? (was Re: Plotting question)
  • From: Emmanuel <email@hidden>
  • Date: Fri, 15 Nov 2002 20:31:15 +0100

At 3:51 PM +0200 22/8/02, has wrote:

Third (and this one particularly peeves me, although working around it is
straightforward enough), rather than passing a reference to the widget that
sent the message (or even just its name), Smile just hands you a simple
index number that matches the index of the widget as seen in the dialog.

I should have mentioned earlier that Smile's objects have a "named reference" property. So you can store references to "dialog items" (the widgets) which won't break as indices change.

Emmanuel
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