Re: Script Editor problem in 10.2
Re: Script Editor problem in 10.2
- Subject: Re: Script Editor problem in 10.2
- From: Paul Berkowitz <email@hidden>
- Date: Sun, 08 Sep 2002 11:09:25 -0700
On 9/8/02 10:43 AM, "Cornwall" <email@hidden> wrote:
>
The following script (which needs to be changed back to its original
>
form from that which I'm able post through the mail server) will not
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run from Eudora's Script menu if it is saved from Script Editor. It
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either crashes Eudora or does nothing. The same exact script, saved
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from Smile, works fine every time it is run from the Eudora Scripts
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menu.
>
>
The script's purpose is to replace non transmissible characters in
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scripts that I post to this list.
>
>
I don't know if this is connected to other reported problems with
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Script Editor, but it acts like a bug.
Script Editor 1.9 saves compiled scripts without resource forks. Most script
menus (Entourage's for example) look for file type information inside the
resource fork to see if something is a script. No resource fork and they're
stuck.
Smile still saves compiled scripts wit resource forks. Script Debugger will
do either. You can give a Smile script a Script Editor icon by giving it the
"ToyS" creator type. (You can write a droplet and ask the Finder to do this
for any file, or any file of file type "osas", dropped on it.)
OR you can still do it in Script Editor 1.9, it seems. When you Save a
script, flip the "Save As" popup from "Compiled Script" (with capital
initials) to "compiled script" (all lower-case, higher up the popup). It
seems very silly that they did not differentiate this better (why not
"Compiled Script (Resource Fork)" ?) but there are you are. You can still do
it.
--
Paul Berkowitz
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